Showing posts with label Cygnar. Show all posts
Showing posts with label Cygnar. Show all posts

Sunday, 28 July 2013

Putting the Swan Down...

So I have been playing Cygnar now for over a year, it has been a fun and rewarding experiance sticking to the same faction for such a long period of time, I managed to play some great games and some really tedious ones but all told I learnt a good few things

1: Take what you want, I have been rocking Trencher Infantry in about 70% of my lists and they have rarely let me down. Even against Errants, Mage Hunters, Feora2 and her bonded Judicator and they have pulled weight.

2: Stormblades kick ass, high power good accuracy and with a few buffs they might actually make it there. Also shooting each other for the AOE's is a thing. I took down a massive unit of Kayazy by running 3 at them and then assault shotting them in the back to wipe out a few Assassins. My opponent was just a little surprised by that one. The kicker is you only need a 5 to hit your guys and they are immune to the attack anyway.

3: Do not play Unbound games. Just don't. Too much bookkeeping and the game went on far too long. I left 40K because bigger does not equal better.

4: Haley2 is boss, though this might seem a bit obvious I played her a lot this last year and that spell list with 8 Focus makes for options in most situations. I have even won a few games where I never even Feated. She is awesome incarnate...and she makes Trenchers kick all manner of ass.


 Well I bet your all wondering why I am summing this up, well kind of obviously I have decided to move on and put them away. I have just finished changing my main gaming bag over and putting my Circle back in.

In other news we (as a Yorkshire based club) have gotten in touch with a club over in Lancashire and have decided to hold an inter-club tournament. Hopefully this is something we can try and keep going and have the War of the Roses reborn again in Western Immoren.

Anyway, to sum it all up. After so long away it is going to be nice to be a forest man again. Now to start painting green again.








Tuesday, 16 July 2013

Unbound

So this was my second game of unbound, I was a tad dissapointed after the first game as it required a lot of shuffling through cards and took quite a while to get done. This time I had War Room, it helped, quite a lot actually. Yet even though I was impressed with this update for the program (no crashes and no problems) the game was still an epic grind. I had Siege, Haley2 and Nemo3. Against Karchev, Irusk1 and Vlad1. The game took about 6 hours to play and I got burnt out by the end of it.

First death was siege, on a full camp he got shot by an eyriss I didn't see and then shot to death. Next down was Karchev, Nemo feated and the Thunderhead hit him 3 times as well as a Stormstrider twice, he survived that to charge the Thunderhead and scrap it and the Stormstrider finished him for his troubles. Irusk's Conquest was obliterated and then all his troops were slaughtered so he was left on his own and boxed in as the battle line shifted horizontally leaving him behind my lines with nobody for company. I thought this amusing and left him be. Only a token unit of Trenchers who dug in at the edge of a forest kept him from getting anywhere. Vlad then got black oil in the face and stamped on by the Stormwall. While Nemo started wiping out all his troops.

We called the game then, it had taken a very long time and both players had gotten a bit tired. I never played my regular game afterwards. I was Warmachined out. I don't think unbound is for me.

Monday, 15 July 2013

I'm not dead...

Honestly have just been massivly busy. Work has people off on holiday and people off on the sick. Coupled with the fact that my good lady is expecting a wee baby girl come October, well lets just say that this hobby is a secondary concern.

Having said that, I got a lovely present in the post which is my last big buy for a while. I got my Storm Strider. Got it together last night and am manically trying to get at least a showing of paint on the thing because I won't have time for much of the rest of the week.

Come this afternoon, in about 2 hours now I'll be trying my second game of unbound. Not super enthused as I was not impressed with the last game. Am hoping to give War Room a good spin too to save space and book keeping during the match. Hopefully it'll work better on my Kindle than on my phone. It doesn't seem to crash on the Kindle really which is a massive improvement. Still taking my charger because I know what War Room is like for that.

After that I have a game planned with Ed, my Menite friend. 50pts and I am planning on using Nemo3 with both my Stormwall and Storm Strider. Hopefully I shall be getting photos and putting the game up on here.

Tuesday, 25 June 2013

Getting back to it

'Allo again, I have finally got some time to sit down and blog. Been massivly busy of late, First thing first the few games I have had in this time. Quick recap on the first two and a report for the third.

Haley2 (gravediggers theme force) vs Feora2 (with bonded Judicator)
...
Do I need to say more? Actually I probably should, I won this game though it got a bit hairy once the Judicator got more involved. He also took a Vanquisher, and I used a lot of Domination to keep standing him in the Judicators way and shoot his AOE cont. fire at the Temple Flameguard unit (I wiped them all out eventually with his own 'jack trololololol!) The Trenchers took a pounding once the AOE's started drifting favourably and he finally got close enough to start using the flamers. Unfortunatly for him the turn after this I loaded up 3 focus on both my 'ranged' Warjacks (the Defender and Avenger) and thankfully because of a random couple of shots I threw it's way earlier, brought the mighty machine low. It survived with 2-3 boxes and the retaliation didn't break either of my 'jacks who were free to finish it off and then hunt down Feora herself.


Second game was against the same guy, I took my B list and he just tinkered a bit (dropping the Vanquisher, trololololol!).

So, Nemo3 vs Feora2. Lightning vs Fire.
This game was odd, Stormwall should have died 3 times over but ended up held together with duct tape and wishes by the end. Anyway, I ran a lancer up to his Zealots who has prayed to blow up stuff more (out of terror of a lightning pod, go figure) and cast chain lightning twice at them. I rolled a 5 and a 6 for extra leaps so took down the full unit and then half the choir whom quite understandably fled. The Stormguard somehow won out against the Exemplar Errants, and Thunderhead followed in to help that out. The big thing was Stormwall, I placed a pod badly (forgetting Escort is a movement buff and Judicator can charge past the damn thing with that extra speed) and Stormwall took the charge. Surviving quite handily thanks to Failsafe and a few bad damage rolls, The Field Mecaniks fixed him up a bit and I swapped Lightning Shroud onto him, put a few shots in from Thunderhead to soften things up and went to town. Judicator went down. Hard. But I was in a bad place for a countercharge from the Avatar so I put a pod in the way and ran a Stormsmith to also stand in the way. Meaning to force the Trample. Feora moved up and flamed both away (B*&^%) and the Avatar activated, thankfully rolled a 1 for focus so it only had the one to charge and the second for an additional. Stormwall survived again! So, the Mechaniks got to work patching up the crippled systems and Stormwall went to work on the Avatar, destroying him. In his turn realising now that Feroa is far too close to the stormwall tries to get a bead on Nemo and burn him down. Thankfully this fails, the Mechaniks
activate and bodge a few boxes back onto Stormwall but one of the gobbers goes to stand next to Feora. Nemo Force Hammers the poor little Gobber into Feora and manages to plink a point of damage through her camp. Anyway long story short, big camp helps not at all when knocked down near a Lightning Shrouded Stormwall. 3-0 to the big guy. Luck helped a lot in this game, from high damage rolls and high leap numbers to the opponent rolling badly allowed Stormwall to face tank his way right through the Menite lines. It was glorious though.


Third Game, Haley2 vs Strakhov.

We got photos, so here we go!
Set ups, I won roll and elected second. Trying to get the feel for if I were to loose first turn roll off, which is a roll I haven't lost yet. Commandos went opposite widowmakers, (who kicked ass and also got Eyriss1 with a Grenade). Infantry took front and center, opposite Beast09 and Greatbears, with Assault Kommando support (and died horribly). Haley perched upon a hill (and chilled there). there were also Doom Reavers and the Manhunter trio who shot up the right flank.


He shot up the right flank and put Superiority onto Beast and Occulation onto the Greatbear, which I promptly forgot about and moved some Trenchers up to shoot one down.The Grenadier got Temporal acceleration and lobbed 4 grenades at the manhunter and doomreavers but hell, Manhunters have thick armour and i only managed to put a couple of damage boxes on her. Really ARM14...what?

So, he got the doomreavers ready to wipe down Haley next turn, the Manhunter wrecked the Grenadier (WHAT?!?! those things are bonkers is what) Kommando flamers put few Trenchers down and the Trencher return fire didnt get through their shields...damn Kommandos, But they did drop a Greatbear. The Defender slapped both Yuri and the other Manhunter down. Thorn Moved up and killed a Second Bear. It was looking Grim at this point so Haley Feated.


His turn wasn't very productive, he did however show utter ruthlessness and moved his Kommando flamers up and then shelled the area with his Mortar. I lost 5 Trenchers to this underhanded tactic. One of them was directly hit by the Mortar so at least was saved the horror of burning to death. Anyway after his turn (and him a little foolishly moving Strakhov up) my chance came to bring the 'jacks through for the win.



Thorn Arc'd a telekinisis to slip away from the Greatbear and headbutted Strakov with a boost to hit, Kd'ing him and then a 4 focus (bonded 'jack) Avenger charged in to steal the show.

And this is just how close those Doom Reavers came, thankfully I ended things soon enough and the decision to ignore them and let them run around paid off. They didn't really contribute much but were very threatening by turn 3.

I am loving the Gravediggers, yes it is a hard list to use fully but it has options. Options help keep things fluid which is I believe is the Major strength of Haley....(get it? I made a funny). I am tempted to loose Tier4 swap the 2 heavies for stormwall and drop the Grenadier to max the Commandos and put the extra point towards Stormwall. But that makes the Master Gunner a bit redundant so would want to swap him for a Chaingun crew or something.

Anyway, hopefully I can update a bit more. Though gaming time is now split between Warmachine and a Bloodbowl League.

Thursday, 30 May 2013

Inventory Day

Right, probably not a super exciting blog but today I wanted to take stock of my Cygnar and just how far along I was with getting it all done. Easiest place is here, so here we go.

Warcasters (painted)
Caine1
Caine2
Haley1
Haley2
Nemo2
Nemo3
Sloan
Stryker1

Warcasters (unpainted)
Siege
Stryker2
Constance

First thing that jumps out is right here, I really need to paint Stryker2 and Siege. I love those guys. Constance too but I need to buy a few bits to get a list for her working so is quite back burner.

Warjacks (painted)
Classic Charger
Classic Lancer
Classic Sentinal
Grenadier
Thorn
Avenger
Cyclone
Defender
Ironclad
Stormclad
Thunderhead
Stormwall

Warjacks (unpainted)
Firefly
Hunter
Classic Lancer
Ol'Rowdy

Need to get Ol'Rowdy done, the second lancer is never going to be used so might see if that can get passed along to another home. The Hunter could use a duplicate and painting but I don't use them very often. The Firefly? I still havn't come up with a list where 2 more pow10's are worth 5pts.

Units (painted)
Gun Mages + UA
Long Gunners + UA
Rangers
Stormblades + UA
Trencher Infantry + UA
Field Mechaniks

Units (unpainted)
Stormblades
Stormguard
Trencher Commandos
Black 13th

The Trencher Commandos are currently drying before I start again on them, the Stormguard are about half way there. The Stormblades are a duplicate for few punchy lists but more a gimmik and not needed. Black 13th I have no excuse.

Solos (painted)
Gun Mage Captian Adept
Journeyman Warcaster (male)
Stormsmith Stormcaller x3
Squire
Trencher Master Gunner
Captian Finn
Arlan Strangeways

Solos (unpainted)
Journeyman Warcaster (female)

HA! Maybe I should paint her? I tend to use the male one because he has earned himself a nickname and has a bit of a tabletop personality. But I do prefer the female model, it is less two dimentional.


Right, I didn't bother putting mercs on there. I wanted to focus on the Cygnar faction stuff. Looking at it after I finish up these units it is onto Stryker2 and Ol'Rowdy. Not much left to do really, so might start looking at filling gaps in my collection. aka, Storm Strider, Sword Knights and Runewood. Still money is getting tight at the moment and this is a secondary priority at best.

Wednesday, 29 May 2013

Stormwall



I finished this a while ago but forgot to put up a completed shot, I feel my methods (read: cheats) don't really scale up as well as I had hoped. Still I am not dissapointed with him. The Stormpods are all done too and I'll get them up when I finish the Stormguard for Nemo. Not much else has really been happening though, I have made a good start on the Commandos and Stormguard but am not really rushing to get them finished.

At the moment games seem to be drying out a bit as the club I attend has started playing more Warhammer. I am currently teaching someone who wants to pick up Cryx but hasn't really decided on which Warcaster yet so is borrowing the Deneghra I own and using a few mercs to top it off till he settles. All in all life is slow here at Forest Mans.

Sunday, 19 May 2013

Epic Tier 4 Engineer

So, I have very nearly gotten my hands on the Trencher Commandos to make my Haley2 Gravediggers theme force up. I have only really played this list over vassal and will be massively happy to get it on the tabletop.

This got me thinking about another theme force I love, a hark back to my days playing Krueger. This theme force belongs to Cygnars newest 'caster. Nemo3's Lightning War. As luck would have it I can also run this lis right up to Tier 4. Though I am not entirely happy with it, I'll show you why.

Nemo3 & Finch
Thunderhead
Stormwall

Stormsmiths x 3
Journeyman Warcaster

Stormblades w/UA
Stormguard (Max)

Now obviously you can see the problems right? Too many troops, Nemo doesn't really support them all that well. Or you know, at all. The second big problem I can see is that I really want a stormstrider in there, that thing as some amazing firepower and would work well with Nemo. Problem is affording one at the moment. Though I have only had a few games with Nemo I find him enjoyable if not super powerful. Which is exactly what I want at the moment.

The List I want to try looks a little something like this:

Nemo3 & Finch
Thunderhead
Stormwall

Stormstrider

Stormsmiths x 3

Stormsmith Stormtower
Stormguard (Max)

This version really takes the lightning theme right up to 11. Usually I would tell people not to build towards the feat but I have done exactly that here. Not that the weapons I want to take are anything less than destructive on the non-feat turns. 


Anyway enough list discussion, onto tomorrows challange. Taking the lightning theme for a spin I have decided to put my stormguard on the painting list. I also have Nemo3 and Finch to paint. None of these are bare metal but the stormguard are blue with the halbards painted a bit. Nemo is like 90% done and Finch is blue with her face painted a flesh tone. So it wouldn't be overwhelming but thats 12 minis to get finished for tomorrow and I have a sports day to attend so am not going to set this one as a time challange.  

Also another note I just got all the Forest Mans photos downloaded to my phone and realised that I haven't put a completed shot of Stormwall. So I'll try get that up tomorrow too.

Wednesday, 13 February 2013

2 for 2

Well finally got a bit of time to sit down and post the results of Sundays day out. If you can't guess I went 2-2 and managed to place 8/16. Not too shabby, well it might be, I'm not entirely sure all 16 were there so am in the lower half by the looks of things.

I got there and realised I had left stormwalls cards at home, I have been testing eHaley with Thunderhead and a Stormclad and had that set up in my card sleeves. So I only played the first game with her, using war room. I hate war room for gaming, it just doesn't work.

So, quick run down:

Game 1, eHaley vs Harbringer. I forgot to feat the right turn so ended up pretty ovewhelmed, managed to open up a gap and waltzed Stormwall around a few models to punch harbringer in the face. The gap I made was literally a cockhair at either side and we had to get the wreck marker for him out and wiggle it about to see if he would even fit. He did, and a 9" advance around all his army to get there is a beautiful thing. I took only 1 free strike from a choir boy. nothing to worry about there.

Game 2, Kara vs Borka (family reunion). There are times you feel like an absolute tit...This was one of them. I got second, but the speed that Boomhowler is across the table in that theme force threw me a bit and I didn't even try contesting zones in my second turn, he scored 2 in my turn and dominated in his turn to score another 3. 5 to win. Game over, lost by accident. Oh dear me.

Game 3, Kara vs eThagrosh. Between Boomhowler running and tying down the Hex Hunters and then Long Gunners putting covering fire over them he lost an entire unit over a couple of turns. That freed up the zone while Thagrosh was bumbling over to the flag to dominate. His beasts were traded for mine and Kara really went to town gunning down anything that she could. In the end massive attrition victory. Oh and one more thing, even a Blinded Carvivean managed to wreck my Defender in one activation. Brutal, I charged him after blinding reasoning it was more effective and pretty safe. Never make that mistake again, those things are scary.

Game 4, Kara vs Vlad3. Great opening, managed to take down his gun carrige so the only heavy thing against me was Torch. These was a mass scrimmage going down in the middle which Boomhowler was starting to loose for me but I had him backed up. Then I forgot to trigger Refuge on kara leaving her in a pretty bad spot. Still not too bad...Yeah did you know Vlad3 has a feat which grants Sidestep? I actually did but still tried to get bodies in front of her, you know...to stop that charge that was pretty much out of distance anyway...


I had a great time though, it can be a bit of a mixed crowd in leeds but I got good opponents all day and quite enjoyed myself. Is just a shame I got locked into Kara the last three games due to forgetting a card. 

Thursday, 7 February 2013

Submitted Lists

So, I tried to get Nemo2 up and running. I failed and couldn't get him to twig for me. I really want to have a list with the old boy up and running but it won't be for Leeds this Sunday, unfortunatly I can't seem to keep him safe during the scenarios. Every game I have played I have built up the momentum and then watched as my opponent sidestepped the Stormwall and killed him. It'll take more games and many tweaks untill I am comfortable with him. So, last minute and I only have one list. I have had to fall back on an old faithful, the queen of all Cygnar. eHaley. Yeah sorry, I chickened out.

I did have to sneak a Stormwall into her list. I aint paying for one only to leave it at home for the years first tournament of the year, Thankfully that was easy, I usually have a Stormclad and Defender. Switch. eEyriss is in the Sloan list so she became 3 Stormsmiths, as is Gorman who became Arlan Strangeways. 

eHaley +5pts
Squire -2pts
Thorn -8pts
Stormwall -19pts

Stormblades and UA -8pts
Gun Mages and UA -8pts

Stormsmiths x3 -3pts
Captian Arlan Strangeways -2pts
Journeyman Warcaster -3pts
Rhupert Carvolo -2pts

To put this in comparison and to be complete the Sloan list is below, this thankfully had testing to the point that I was comfortable with.

Kara Sloan -6pt
Avenger -9pts
Defender -9pts

Gun Mages with UA -8pts
Long Gunners, max with UA -12pts
Boomhowler and Co, max -9pts

Journeyman Warcaster -3pts
Reinholdt -1pt
Gorman di Wulfe -2pts
eEyriss -3pts

On the painting front I have been pretty busy, the sloan list is 100% painted now. The eHaley list has the stormblades needing finishing (about 40% through), the Stormsmiths (about 20% through) and the Stormwall needs finishing (who is about 45%).

For this event I have painted, Kara Sloan, Long Gunners and UA, Boomhowler and Co, Arlan Strangeways, Reinholdt and eEyriss. Oh, lets not forget Viktor Pendrake, who was dropped from the Sloan list in one of the early tweaks, Nemo2 who no longer gets a list and Thunderhead. His techno-pet. At least you got painted guys.



Nemo and Thunderhead are some of my favorite minis, been enjoying painting them and the practise games where they were getting slapped about. Quick sneaky glimpse of Stormwall there too. His upper half is done mostly, it's his legs need the paint then onto washes. Getting there but still so much work needs doing.



Quick pair of boomhowler shots, he still needs eyes but thats a 2 second job. Anyway thats all folks, I have another practise game tomorrow hopefully so will give the eHaley list a quick whirl but I know her well enough to know that the list should work well enough. Just a bit upset I couldn't find Nemo.











Monday, 28 January 2013

Stormblade Banner

So, today I have finally sat down to sort a massive problem, the Stormblades banner. Seriously the officer is a beautiful mini, I would have been happy with him as a solo the only UA's better looking are the Tharn ones. The banner though, why? The banner is top heavy, meaning he is prone to falling over and the Stormglaive he weilds actually goes lower than the bottom of his base. Maybe I stuck it on badly but every time I tried to reattach it I have had the same problem. So, I got busy.

I stuck a couple of 2p's under his base, used a small blob of greenstuff to level it out so they sat nicely underneath him. This solved both the problems of him being top heavy and means his Stormglaive is no longer embedded in the floor.



I put a small ring of greenstuff around the coins to make it a little less obvious, it's not massivly neat but I am hoping it blends better when painted over black. It should do, if I'm honest paint covers a lot of sins.

You know, like this one. The join on the banner itself is horrible. I have put a few more folds into the banner which cross over the pole as it only really joins on the one side this shall hopefully hold it on a lot better.



Anyway, I am putting the Nemo list on the table tonight. Gonna have a blast with this one I think. There should hopefully be a battle report but I can't really promise. I tend to get easily distracted by the next new shiney.

Sunday, 27 January 2013

Painting mans

So, having got my phone back from Samsung I have a camera again. I also have a day off work. So here's the latest batch of minis painted to the highest quality standard...ok I can't say that with a straight face. Here we go.



Longgunners, you have no idea how long I have put these guys off. Kara is in there too and yes, that is Thunderhead in the background. He's getting done between eEyriss and Arlan Strangeways as the next up to bat.

Close up of Kara, she ended up looking like an over zealous drag queen. But you know, fits the fluff I suppose?

These next two are of Cryx, now no I havent turned over to them. These minis are not mine, I haven't painted them and don't really intend to play them. (never tell her this though, she painted them for me...) My other half is much better with a brush then me.

Now if only I was good enough with lighting and such when taking pictures to make these look as good as they do. She has gotten through the Cryx battlebox and Asphyxious. Not sure what she wants to do next but I have her leafing through the Forces of Cryx book to pick something.

And Finally, a bit of commision work done. I cleaned, assembled and filled. She painted.








Not sure what it actually is, it is from the Banebeasts range. We called him Frank. (Also, again super glare in the background. Really means you can't see the highlights on his scales. I need photo lessons o_O)

Tuesday, 22 January 2013

Quick Tinkerings

So, deadline is coming up and the lists still are not set. I mean ok I did pick up a new Warcaster and decide she was the one I was taking, Probably not the wisest idea.

This week I was snowed in, I could have made it to the club but not sure if anyone else would have so stayed in and played over vassal. The list was nearly the same but I had subbed out the B13th and Rangers for a unit of Gun Mages and used the spare point to up Pendrake to a Journeyman (best thing I did). The list performed a lot smoother aside from a few points. Namely the Avenger.

The list is working mostly by the Journeyman shielding Boomhowler who then runs up and jams the other line, keeping them away. Seriously, running if I can't get the charge. Most things that can drop a boomie grunt even at ARM19 with that charge. Running at them to take that away can make all the difference. When any gaps appear the Longgunners, Kara and her battlegroup open up and fill the gap full of bullets. The problem lies mostly with the AOE KD. I managed to knock down a couple of boomie grunts with the damn thing. It did make up for it by charging through and applying the Stun Blade into a Vanquishers face. So I am unsure about it, the gun is nice but doesn't really work with how I want to run the list. Having said that he is a ranged 'jack so I get good use out of him when a gap opens up thats big enough, the main reason is that he also has a big sword. Which means I have back up melee capabilitys.

More practise, I think the Gun Mages and Journeyman are a good swap over Rangers, B13th and Pendrake. The comment on a previous post by Whitestar333 was quite close to the original list plan and I must say has been spot on.

Tuesday, 15 January 2013

41pts of Electrified Steel

So I posted earlier today making this a massive treat for everybody! I said about how I couldn't pick a 'caster for my second list. Well I remembered the conversation I had with Ed (my Menite friend) and how he thought I would have bought Nemo3 instead of Sloan, seeing as I love the old guy. Well I replied that I hadn't played Nemo in ages but thats gonna change. eNemo is bringing the Steel.

Ok, bit of a mad list.

eNemo +6pts
Squire -2pts
Stormclad -10pts
Thunderhead -12pts
Stormwall +19pts

Stormblades (w/UA) -8pts

Arlan Strangeways -2pts
Stormsmith Stormcallers (x3) -3pts

It's a lot of points in warjacks for me, I usually take 2-3 but that has never been alongside the Stormwall. I figured I wanted it in a list for this event (it'll be Stormwalls first tournament) why not take him alongside Nemo. Hopefully I have thrown something together that will work, Nemo can be focus 8 on 3 turns and with the Stormblades giving the Stormclad 1 a turn for free and Arlan powerboosting anything that may need it I think focus should be fairly easy to play about with, that is compleatly discounting Nemo's feat turn.

Each 'jack covers the others:
Stormclad is as always the king of Melee, between Lightning Shroud and Energiser he should be hitting first and dropping something important. He can struggle with a mass of infantry but hey, thats why we have...
Thunderhead is there purely and simply to wipe troops off the board. Energiser gets him in range for his pulse. Arlan has his Evasive Action spell to help him slip out of melee and fry the offenders and I dont have to worry about frying my own guys because everything else is immune. Aside from the Squire.
Stormwall is rounding this out with a pair of cannons, covering fire templates and Lightning Pod's. With eNemos elite cadre there is very little that will be safe from eletrical death.

This is all good and well on paper. I have used the stormclad/thunderhead battlegroup before, swapping out the 3rd heavy for whatever took a passing interest. I honestly have little idea how the list will fare. It is quite low on the model count, so holding onto anything will be difficult. I may get this list onto the table soon, try and work it out a bit. Nowhere near enough time till the 10th of Febuary to work 2 entirely new lists up to scratch for this event. But at least it's something new for me. 2013 is starting off quite interestingly. 

Sloan, a new direction

So I have picked up yet another 'caster, this time Kara Sloan. I have never seen her figure in person, not once at any tournement, nobody in the local group has her (though to be fair we dont actually have many dedicated Cygnarians) and I have never seen her used on Vassal. So, must be a great 'caster right? SOLD!

I played one game against my Menite friend, he used Vindictus and for once I helped him with his list, he usually just throws it all together. In the end the list gave me fits (so I did something right?) and Zealots got right up into my grill by abusing True Path and their mini feat (which name alludes me, but makes them pretty much invincible) and threw bombs at the longgunners and managed to get a crit on Kara herself setting her on fire. Gonna be honest though, Ryan of the Black 13th made them pay for that insult dropping about 6 of them in a single magestorm. Range 5 bombs made them bunch up to try peg Kara. In the end Kara hit a bare Vindictus with Spitfire, an Avenger missed but hit him with blast and boosted that for a few points and then finally the Defender boosted the shot, hit. Boosted the damage and failed to finish the deal. I am getting a bit cross with that 'jack. I'm sure it has a quirk in it's cortex. Well I threw up a hasty screen with Boomhowler totally forgetting the 2 Errants and Errant solo who hadn't been compleatly finished off in the Forest behind her...yeah. Ouchies.

Anyway the list I am using hopefully for a while, (tournament 10th Feb).

Kara Sloan
Avenger
Defender

Black 13th
Rangers
Longgunners (max w/UA)
Boomhowler & Co (max)

Reindholt
Pendrake
Gorman di Wulfe
eEyriss

It might get a few tweaks. Pendrake is a bit iffy in there and was only added bcause I have finished painting him recently. I may slip in Stormwall, I only want it in one of my lists but I am still not sure on the other one yet. I havent even picked a 'caster for the second list.

Anyway, I have a painted Pendrake and am working my way through one of my oldest Cygnarian units. The Longgunners are finally getting paint. I am waiting for my phone repairing as thats the camera I usually use for the photos on here. Which is why they are always bad...yeah, thats it. The cameras fault.

Friday, 4 January 2013

The Bad Seeds

I said there would be photos, I present the Bad Seeds!





Magnus himself, I um'd and ah'd  about the cloak colour as he was far too blue and the armour didnt really stand out as anything different. In the end I mixed a tiny amout of silver in with it and now it really pops as 'the same colour only shiney'

 


The solos, Kell and Orin. Kell was straightforward but the left hand on Orin was missing, thankfully I think the one I made up for him, while only 5 tiny sausages stuck together, does a decent job of looking like a hand...ish.

 

The Rangers, pulling double duty with my actual Cygnar army were a purchase I have been meaning to make for a while now. I have proxied them often but never found them in the shop. When I saw them I had to snap them up. Rangers rock.

Put alongside the Trenchers and the Defender I already have done this forms the backbone of my 35pts Bad Seeds list.


So, thems the models. Heres the list:

Magnus the Warlord +6pts
Renegade -6pts
Nomad -6pts
Defender -9pts

Rangers -5pts
Trencher Infantry (Max w/UA) -13pts

Kell Bailoch -FREE!
Orin Midwinter -2pts

Mostly a list for fun, I love Magnus and love Trenchers. Being able to take Rangers just tops off the list as 'freaking cool'


Anyway I have two games lined up for the list come Monday, I'll try and remember to get a battlereport together so we can all laugh at how bad I am with eMagnus.








Wednesday, 17 October 2012

Good Intentions

I did finish that defender the day after the last post...I swear it. I have just been bloody busy and not had time to blog at the moment. Or get much else done really, here we go anyway.

The Master Gunner was also finished so I am really getting close, I just have the Trencher Infantry and Finn to paint before I get hold of the Commandos.

But wait, as I was going to work one day the girlfriend asked if she might have a crack at the Infantry. Seeing no time at anypoint for me to sit down for practically a month I agreed. She delivered. Producing a unit that meets my (very low) standards and in fact is much better than I would have done had I done them myself.





So yeah, just Finn left till I need to pick up the last unit. Unfortunatly I dropped him while painting him and he kinda broke. So I'm intending on picking up some superglue soon to get him fixed.

Thursday, 4 October 2012

Thorn and Haley





Not much of a post today, I finished Thorn yesterday and got the snap today. I finished Haley a while ago but it didn't feel right having a picture of Thorn without her.

The Defender is nearly there now and Finn is exactly the same as the post he featured in last. The Trencher Infantry and Master Gunner have been based in Bootstrap Leather and are ready for the other colours to go on. Once all them are done I then look into getting my hands on a box of Trencher Commandos to complete the list off.

I have a plan, do I have the drive to see it through? I have a day off work tomorrow, hopefully we can see at least a finished Defender, which will put me at all the 'jacks for the list done and dusted.

Sunday, 30 September 2012

Presenting, the Avenger!

Seriously, I know even I was doubting I'd get the guy done what with my track record at being massivly distracted by everything else that passes me by. But here we are, the Avenger!

I really should learn to doctor my photos or at least get a decent lamp. There we go though. He's ready to hit the table, though he does need his base cleaning off. I have also made a start on the Defender and Thorn (GASP!) but a game over vassal against Loftybloke put an end to that and I tidied it all up.

Yes obviously I took the gravediggers though it was only a quick 35pts game so wasn't the full list. I took:

Major Haley, Thorn, Avenger (bonded), Commandos (min), Infantry (max), Chain Gun, Master Gunner and Finn.

Against:

Bloody Barnabas, Snapper, Spitter, Wrastler, 2x Posse (max) and Thrullg.

I took first and moved everyone up. Haley dived into her trench to hide from the Spitter, his turn was similar but with barnabas putting down swamp pits and Gators cramming into them.  His spitter did manage a cheaky shot that melted a commando on the deviation. He survived the boosted blast but died to the corrosion.

Second turn Haley kept all her focus. Thorn advanced on the posse's who were side by side in swamp pits. Haley channeled timb bomb twice through him and due to a lucky deviation and some crafty targetting managed to catch all the posse with the spell, meaning they were all -2spd next turn. She then popped her feat. the commandos moved off to the left to hunt themselves a flanking thrullg and bagged it with a couple of grenades. The infantry moved up and waited for the Gators to be forced out of their swamps by popping smoke. With the Avenger right behind them.

His turn was both posse's crawling forward, the spitter hitting Thorn for a few damage but nothing serious and melting a pair of Trenchers who were covering him with smoke. the Wrastler advancing and waiting, the Snapper spiney growthing the Wrastlerand barney putting Iron Flesh on the unit of gators most central and then hiding behind them.

Third turn they were out of the swamps, time to pounce! Shame that 10 heavy infantry just don't fall down to gunfire quite as easily as you'd need them to. The avenger got 2 focus. Temporal acceleration and the Master gunner used artillerist on him to get to RAT8 with the aim. He then pumped two boosted to hit rounds into the iron fleshed posse and knocked them all down. Between that, Finn gunning them (rolled and got 3 shots!) Haleys hand cannon and 8 trencher infantry shooting them (all this with zero misses) I managed to kill 3 of them...whooo! The commandos failed to kill any of the other posse over the left but got on down to 1hp with a grenade. Not looking good.

Barnabas retaliated by charging a Trencher, Feating catching my whole army, killing the trencher and getting a free spell into Haley (who's trench is no good when your KD, Def20 would have been handy) boosting damage for 6 to her. Burned fury to cast it again and again did 6 damage. Hurting Haley thinks she is safe, oh no. The Wrastler advanced up and used it's animus Rise to get one of the Posse I failed to kill on it's feet. He had an easy line though to Haley (whom hadn't fallen back thinking the KD gators would have been shot to ribbons and thusly have been no threat, plus I'd forgotton about Rise) she got attacked by an angry Gator.

This is why Gators are my biggest fear...right above brain aneurysms.

 Anyway, bloody fun game, Barnabas is a pain in the backside 'lock for Cygnar. Not impossible but denying our shooting means we're in a lot of trouble. That and Gators being tough as old nails makes for a hard day.  Lofty did offer to switch 'locks out. But that would hardly have been fair.

Onto the good news, I've been passing ideas back and forth with Loftybloke and he is going to be making me a pair of nice looking trench templates so that he can attack Haley in them in style in future games. He should be documenting his process over at his Blog.

Friday, 28 September 2012

Gravediggin'

Now it might come as a shock, but I love Trenchers. Far too much if I'm honest. Now the release of the Avenger kit (something I have been very excited about) has given me a reason to invest in the Master Gunner solo (the Avenger's RAT being ridiculiously low and requiring a direct hit to do it's delightful KD).

Now I have Trenchers out the wazoo, I still don't own any commandos but they are next on the list of things to buy, even if that might be a long time because of the impromptu Stormwall. Anyway to prevent from rambling I am very, very close to having enough Trencher stuff to run a 50pts 'Trencher' list. Looking over the theme forces I saw the one that appealed to me...namely Haley2. I mean, you can't get more 'Trencher' than 'jacks with guns, 'jacks with magic hats (this is how one describes an arc node to a 6yr old by the way), Trencher units and Trencher solos...all the Trenchers all the time.

So, a quick look at the list.

Major Haley +5pts
-Thorn -8pts
-Avenger -9pts
-Defender -9pts

Trencher Infantry (leader and 9 grunts) -10pts
-Officer and Sharpshooter -3pts
-Grenadier -5pts
Trencher Commandos (leader and 5 grunts) -6pts

Trencher Master Gunner -2pts
Captian Maxwell Finn -3pts

This comes out at 50pts, quite a nice looking list (if like me you get a bit too excited about digging in the mud) but I can hear you crying out...why? What do you gain from this madness? Well imaginary voice I'll tell you. I gain several benifits to help offset the incrediably limited selection of models.

-First off I can redeploy one Trencher Model or unit. Not a really massive benifit but means I gain a bit of tactical leeway. Nice, not amazing.
-Secondly I gain +1 to the Starting Roll. This to me is where it gets good. First turn can be a huge boon to a control caster like Haley. Get up there are stall the arse off the other guy and you start scoring first. Totally worth it.
-Thirdly I gain a trench template for each unit of Trencher Infantry/Trencher Commandos once I have 2 units of the aformentioned units. Basically I get two trench templates. Now this was at first a real 'why?' moment for me. they only get to be placed at 20" and alongside the +2" deploy bonus the Trencher Infantry are stood at the other side of it and usually dug in anyway due to cautious advance. So why the blue hell would I want trench templates...let me tell you with an anecdote. Haley got shot in the face. (great anecdote right?) But if she stands herself in...hmmm say a trench template for cover and say...hmmm has a spell that increases defence against shooting. Yes Def22 against shooting is nice in a list that has a unit that usually doesn't block LOS and another that has Stealth naturally. My trench templates have affectionatly been named 'Haleys Grave' and I usually place them around where she is going to be wanting to stand during the game.
-Forthly is the +2" of deployment. With a list that naturally has a lot of Advanced Deployment and has +1 to start with the 'Caster at the helm being very much into control. it makes for another nice bonus.

Ah but I can hear you again imaginary voice. Yes I do have to give up a few Haley staples. Namely the Squire, Stormclad and Gun Mages.
-The Squire hurts, I won't deny it at all. That thing is golden for increasing the control area on such a powerful feat. The extra point of focus and spell re-roll were gravy on some already deliciously chunky chips. It's been painful not having this in the lists. But I have made more friends without it. Swings and roundabouts I suppose.
-The Gun Mages I'm not feeling quite as badly as I thought I might. They provided a lot of anti-stealth and pushback/KD. The sheer amount of AOE fire a grenadier and Avenger (temporally accelerated too if I'm feeling cheeky) that is more accurate or more indiscriminate depending on the mood of the Master Gunner, can deal with most of the Stealth units out there. The KD effects on the Avenger have helped with the stall game too. All round I'm not really missing them too much.
-The Stormclad, loosing this hurt. The 'jack bullet is a tried and tested method of killing casters. I am curently using the Avenger (notice a theme here...) as the bonded warjack to offset his usually slow speed. He does work alright as a 'jack bullet too if I'm honest. Though seeing as so far people have been surprised when the 'jack that has been thumping out 2 KD AOE's a turn suddenly packs that in as a bad job and comes screaming in swinging what is a surprisingly powerful sword. The killer is actually the lack of Squire...Temporal Acceleration and Telekenisis come out at 5/8 focus. leaving only 3 to allocate to the 'jack going in. Because yes it is usually the bonded 'jack going for it. As a side note I am aware that the Stormclad is available through the theme force as shooting lightning is legitimate 'ranged attack' and so he counts. But without making use of that accumulator and the list leaning more on the ranged attacks he is very much a goose amoung the swans (be dum tish!).

Anyway, those of you who have braved the wall of text shall be rewardeth!

'




Great reward eh? Bet you're loving it.

'Thumper' here is the Trencher Infantrys trusted grenadier warjack. Having been running about the battlefield as bare metal for as long as I can remember he finally got himself a lick of paint so he can look stylish as he drops explosion after explosion down into the enemy ranks. Being the quintessential Trencher warjack he got first spot on my get the 'jacks done agenda. Next up (should be, I mean seriously has anyone out there ever seen me stick to something?) the Avenger.

Wednesday, 29 August 2012

New Toy

Well, took my list of piggies to the club Monday, it went as well as I'd expected. A loss, but a laugh. With my very limited Battlegroups all my points were put into infantry and ended up against the Old Witch with a pair of Destroyers, Behemoth and some Mechaniks. Add into this that 2 rounds of shooting neither my Gun Boar (boosting) and Razorback Crew (hoping) couldn't nail a round into Scrapjack and stop his rampage in my lines. Rorch managed to catch Old Witch in a blast of his dynomite and do a few points of damage.

In other news a friend of mine sells a few bits and peices on the side and had a Stormwall. Letting me have it discounted and paying for it over a couple of months led me to have a new project...damn it I was supposed to be getting my Farrow up and running. Anyway, just getting the colours right on the big boy. A quick snap seeing as he is right next to me drying.


On a side note, the wreck marker that come with the Colossal is awesome, it'd be good if they put them out for light and heavies too. God knows I'd pick up a set.