Tuesday, 29 November 2011

Isn't he the one with the salt?

Well, Mohsar had a spin out yesterday but the real star of the show was the Lord of the Feast. Is there nothing he can't get at?

I did start writing up a battlereport but somehow that got lost, so I'll leave it at this, between countermagic from some Druids, Mohsars feat and the LotF getting at Calaban turn 2 (thanks to some crafty force bolts on an Ironback Spitter to give me a nice raven target), I controled the game. Calaban coundn't fling his spells at me, he couldnt move off and his second turn he had no fury to play with and his two Wrastlers frenzied killing a pair of Wolves of Orboros making them next to useless. The game ended when I got a Warpwolf Stalker through a unit of Gatormen thanks to Curse of Shadows to finish off the job the LotF started.

All told I really liked Mohsar and am thinking of swapping the list up a bit to try him out with mostly Wold warbeasts, was going to look into his theme force but needing two units of druids puts me off massivly. I've never felt the need to own more than the one I have (and was surprised to find was fully painted when I got it out to play with, they've been half finished since...well forvever).

Sunday, 27 November 2011

A slow month

Well, work has been hectic up to christmas, not reall getting time to paint or play. It's sad and all that but the good news is I'm getting a game tomorrow...more Grayle? No, not tomorrow. Tomorrow sees the end of my religious Grayle gaming in favour of something a bit new. Currently I'm in a toss up between eKrueger (who's my usual go to Warlock) or for something a bit new I may chuck a Mohsar list together.

Anyway, seeing as it's christmas thats keeping me from playing I thought I'd post something I made last year for a chuckle. I'm not overly fussed about christmas but I find that if I'm gonna spam wolds with pKrueger then it makes the opponent less vexed if they have...


Anyway, stay tuned for tomorrow. I'll post up what I take and how I do. In my usual half arsed manner.

Saturday, 12 November 2011

Moar Grayle! A look at why he ticks...for me at least.

Stats - Grayle has them all where he needs them. A high SPD, MAT, DEF and ARM means he can get where he needs to for some stabbings, hit with a good accuracy and the ineviatable counter is blunted somewhat by his defences (needing MAT/RAT8 to hit him on averages). His CMD is also one over the Wolves so can be useful once things start to get stuck in, because yes he's always been that close to the action.

-Pathfinder, is practically a given,
-Stealth, was a nice surprise for me and helps keep him a bit safer from just being picked off but with the amount of things in this game that ignore it I'm finding it better to play as though he doesn't have the ability and keep him screened.  
-Side Step, now we're onto what makes him fun and opens up some fun vectors, it also means he can bob and weave about the combats taking down a few enemies (shame it only works on initials) before...
-Sprint, this is gravy really, after getting stuck in he can get back out, with his high SPD this can be enough to keep him safe. Of course in Circle we are spoiled in that we can hand out Sprint as an ability to anyone we wish to as long as we've brought the Warpwolf Stalker. But it's nice to have it built in so as to free up activation order and save a few fury.
-Elite Cadre, grants Hunter to Wolves, without a range attack it's situational but does allow charges through the forests. Handy, yes. Gamebreaking, no. 

Feat - Is a double barrel, it grants a 3" move to a friendly faction model if another friendly faction model makes a melee kill. Secondly it grants Stealth. Ok, so it's a tamed version of Shae's feat, requiring a trigger for the 3" move. While not as good offensivly the feat has a defensive side as well, amry wide stealth can be useful, though for me thus far it's saved a couple of Wolves from being shot and thats about it.Due to wording of the feat a model can't gain 3" from it's own attacks, so Grayle can't get even more movement out of it, probably a good thing, otherwise he'd be everywhere and stabbing everyone.

Weapons - A pair of low pow swords, they are made up for by having weapon master and are of course magical. They get the job done but are nothing to write home about. If only Grayle could somehow raise his STR...

Spells, the bread and butter of a Warlock.
-Awareness, a fairly situational spell so far for me, I've yet to field ranged beasties with him, and don't think we have the heavy hitting ranged that makes this spell shine in the filthy Menite forces. So have thus far not even cast it. Plus it's half his fury.
-Gallows, is a spell I find myself casting often. It opens up charge's to squisy centers that were protected by something large and imposing. It also helps to pull things in for the Warpwolves to have a snack on. Top spell, loved it on eKrueger and love it on Grayle.
-Storm Rager, is a sickening spell, Granting +2 MAT, STR and ARM to any warrior model is amazing in a faction of powerful solos. It makes Morriag MAT12 on the charge, 14 with flank up and if you want to be really insulting get Undergrowth onto the target to lower their DEF by 2 as well. Then giggle as the other guy cries BROKEN! Also an amazing spell on Grayle himself. Basically makes whatever it's cast on a whirlwind of destruction and gives them immunity to combined attacks. Taking away one of the answers to high DEF. Which in Circle we have in spades.
-Wind Blast, opponent likes using clouds? Laugh as you wipe them off the table to free up LOS for everyone! It also lowers any enemy's RAT thats standing in it, love it. This spell is also the main reason I think Awareness is situational at best.

Well, Grayle is the first 'lock we have that goes for combat turn after turn, he gets stuck in personally and does a good job at staying safe while doing so. He makes our Good solos even better, he negates casters who use lots of coulds to stay safe and good luck hiding behind a forest. All told Grayles coming for you, you're not getting away.

Plus I love it when 'locks can finish the game themselves. All told Grayle has rapidly become my number 2. Though thats an achivement, it'd take a lot to displace Krueger.

Monday, 7 November 2011

Grayle takes on Legion!

So, my 35pts Grayle list got a tweak from last game. Dropping the Wolves UA in favour of upgrading the Woldwarden to Megalith and I must say I'm not gonna look back. So far the list is looking like...

Grayle the Farstrider, Gorax, Feral Warpwolf, Megalith, Wolves of Orboros (max), Shifting Stones, Lord of the Feast and Wolf Lord Morraig.

A nice round 35pts thats gives me enough of everything plus two powerful solos to stick Storm Rager on. More of that later though, highlights from my game vs pLylith!

Above list vs pLylith, Angelius, Seraph, Reak, 2x Shredders, Striders w/UA, 2x Deathstalkers, Forsaken, 2x Shepard.

Turn 1, Circle. I got first. Most things ran forwards, Morraig, LotF and megalith all go and stand between the stones with the Feral slightly off to the left. The Wolves run into the only forest on my side which was far left and opposite some Striders. Storm Rager went on the Wolf Lord and Grayle dropped one fury. Fairly uneventful.
Turn 1, Legion. pLylith moves up after a slipstream and shoots one of my Shifting Stones. Casts parasite at it and then plinks it to death with shooting from the Striders who also manage to fell a few Wolves. Two of the Striders move in front of her.

Turn 2, Circle. LotF charges a Strider behind a wall, misses. I look forwad to a turn of failures. (how wrong I was!) Grayle goes next advances, casts gallows through the stealthed Striders at Lylith, hitting (I needed 11, so happy with my new dice) and doing 9 damage, which was transfered (1 of 2) and feats thankfully me forgetting to do this before LotF was negated by him missing. The wolves charge/run in killing two Striders one of them blocking off Lylith and getting Lylith in melee range, I triggered the moves on Morriag and Megalith putting Lylith in charge range for Morriag. I put up Megaliths Animus first (because MAT14 sometimes just isn't enough...) and charged a random strider who was out but got Lylith in Undergrowth. Morriag went in...Honestly Storm Rager on him is sick, the charge did a total of 20 damage (transfer 2 of 2) his mount bit the other strider that was blocking her to trigger a cleave into her again, and LotF moving 3" forwards to get her in melee with him too. I left her on 3 health. Curses! Feral and Megalith stodd very firmly in front of Grayle, knowing Legions disregard for stealth I was taking no chances.
Turn 2, Legion. A couple of transfers had damaged his beasties. He was forced onto the backfoot by two heavy hitting solos knocking on his door. Using the Reaks animus he moved back, feated and moved the Angelius up to munch on Morraig. He did, but only after a few dice failures and a Shredder coming in to finish the job. The Reak moved in and failed to kill LotF, Striders tried to shoot a few Wolves, Stealth saved two of them. All told a bad turn as he focused on the solos to the exclusion of all else. Might not have helped me constantly telling him "Morriags coming to get you". He killed 3 of the wolves with the Forsakens 'I'm a bomb' attack.

Turn 3, Circle. This is where Storm Rager went on Grayle and he got stuck in, charging the Shredder that killed Morriag, killing it and sidestepping into the Reak, killing it and then sprinting away. He really is fun. The Feral finished off the Forsaken and LotF (who miraculiously survived) finished off the Angelius who was heavily wounded from the 20 damage transfer. Some Wolves killed a couple more Striders. Honestly by this point it was game over, I'd overrun the centre and was sitting at full health with all my beasts.

Grayle! Oh what fun. He easily joins eKrueger and eKaya in my top 3 enjoyable Warlocks. Though I've still to find a good use for Awareness. I haven't even seen a time where this spell would be worth casting. Maybe if I mix it up with a few Woldwyrds...

Oh! I forgot to add, this is also my first post upon joining the IABN!