Haley2 (gravediggers theme force) vs Feora2 (with bonded Judicator)
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Do I need to say more? Actually I probably should, I won this game though it got a bit hairy once the Judicator got more involved. He also took a Vanquisher, and I used a lot of Domination to keep standing him in the Judicators way and shoot his AOE cont. fire at the Temple Flameguard unit (I wiped them all out eventually with his own 'jack trololololol!) The Trenchers took a pounding once the AOE's started drifting favourably and he finally got close enough to start using the flamers. Unfortunatly for him the turn after this I loaded up 3 focus on both my 'ranged' Warjacks (the Defender and Avenger) and thankfully because of a random couple of shots I threw it's way earlier, brought the mighty machine low. It survived with 2-3 boxes and the retaliation didn't break either of my 'jacks who were free to finish it off and then hunt down Feora herself.
Second game was against the same guy, I took my B list and he just tinkered a bit (dropping the Vanquisher, trololololol!).
So, Nemo3 vs Feora2. Lightning vs Fire.
This game was odd, Stormwall should have died 3 times over but ended up held together with duct tape and wishes by the end. Anyway, I ran a lancer up to his Zealots who has prayed to blow up stuff more (out of terror of a lightning pod, go figure) and cast chain lightning twice at them. I rolled a 5 and a 6 for extra leaps so took down the full unit and then half the choir whom quite understandably fled. The Stormguard somehow won out against the Exemplar Errants, and Thunderhead followed in to help that out. The big thing was Stormwall, I placed a pod badly (forgetting Escort is a movement buff and Judicator can charge past the damn thing with that extra speed) and Stormwall took the charge. Surviving quite handily thanks to Failsafe and a few bad damage rolls, The Field Mecaniks fixed him up a bit and I swapped Lightning Shroud onto him, put a few shots in from Thunderhead to soften things up and went to town. Judicator went down. Hard. But I was in a bad place for a countercharge from the Avatar so I put a pod in the way and ran a Stormsmith to also stand in the way. Meaning to force the Trample. Feora moved up and flamed both away (B*&^%) and the Avatar activated, thankfully rolled a 1 for focus so it only had the one to charge and the second for an additional. Stormwall survived again! So, the Mechaniks got to work patching up the crippled systems and Stormwall went to work on the Avatar, destroying him. In his turn realising now that Feroa is far too close to the stormwall tries to get a bead on Nemo and burn him down. Thankfully this fails, the Mechaniks
activate and bodge a few boxes back onto Stormwall but one of the gobbers goes to stand next to Feora. Nemo Force Hammers the poor little Gobber into Feora and manages to plink a point of damage through her camp. Anyway long story short, big camp helps not at all when knocked down near a Lightning Shrouded Stormwall. 3-0 to the big guy. Luck helped a lot in this game, from high damage rolls and high leap numbers to the opponent rolling badly allowed Stormwall to face tank his way right through the Menite lines. It was glorious though.
Third Game, Haley2 vs Strakhov.
We got photos, so here we go!
Set ups, I won roll and elected second. Trying to get the feel for if I were to loose first turn roll off, which is a roll I haven't lost yet. Commandos went opposite widowmakers, (who kicked ass and also got Eyriss1 with a Grenade). Infantry took front and center, opposite Beast09 and Greatbears, with Assault Kommando support (and died horribly). Haley perched upon a hill (and chilled there). there were also Doom Reavers and the Manhunter trio who shot up the right flank.
He shot up the right flank and put Superiority onto Beast and Occulation onto the Greatbear, which I promptly forgot about and moved some Trenchers up to shoot one down.The Grenadier got Temporal acceleration and lobbed 4 grenades at the manhunter and doomreavers but hell, Manhunters have thick armour and i only managed to put a couple of damage boxes on her. Really ARM14...what?
So, he got the doomreavers ready to wipe down Haley next turn, the Manhunter wrecked the Grenadier (WHAT?!?! those things are bonkers is what) Kommando flamers put few Trenchers down and the Trencher return fire didnt get through their shields...damn Kommandos, But they did drop a Greatbear. The Defender slapped both Yuri and the other Manhunter down. Thorn Moved up and killed a Second Bear. It was looking Grim at this point so Haley Feated.
His turn wasn't very productive, he did however show utter ruthlessness and moved his Kommando flamers up and then shelled the area with his Mortar. I lost 5 Trenchers to this underhanded tactic. One of them was directly hit by the Mortar so at least was saved the horror of burning to death. Anyway after his turn (and him a little foolishly moving Strakhov up) my chance came to bring the 'jacks through for the win.
Thorn Arc'd a telekinisis to slip away from the Greatbear and headbutted Strakov with a boost to hit, Kd'ing him and then a 4 focus (bonded 'jack) Avenger charged in to steal the show.
And this is just how close those Doom Reavers came, thankfully I ended things soon enough and the decision to ignore them and let them run around paid off. They didn't really contribute much but were very threatening by turn 3.
I am loving the Gravediggers, yes it is a hard list to use fully but it has options. Options help keep things fluid which is I believe is the Major strength of Haley....(get it? I made a funny). I am tempted to loose Tier4 swap the 2 heavies for stormwall and drop the Grenadier to max the Commandos and put the extra point towards Stormwall. But that makes the Master Gunner a bit redundant so would want to swap him for a Chaingun crew or something.
Anyway, hopefully I can update a bit more. Though gaming time is now split between Warmachine and a Bloodbowl League.
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